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PaperGoogle · 2024
Diffusion Models Are Real-Time Game Engines (GameNGen)
A neural game engine that runs DOOM interactively at ~20 FPS, with the next frame generated by a diffusion model conditioned on past frames and actions.
Summary
GameNGen shows a diffusion model can simulate a full game (DOOM) in real time: an RL agent generates training play, then a conditioned diffusion model predicts the next frame from action + frame history. Demonstrates playable, visually-stable neural game simulation — a concrete point on the 'world model as game engine' curve.
Metadata
- Authors
- Valevski et al., Google
- Year
- 2024
- arXiv
- 2408.14837
- Venue
- ICLR 2025
Relationships
Introduces
GameNGen
#diffusion#gaming#real-time